Difference between revisions of "Assembly Tutorial II"

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"'''UNDER CONSTRUCTION: THANK YOU FOR YOUR PATIENCE'''"
 
  
 
==Things To Know==
 
==Things To Know==
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*This tutorial will use 2 template parts from the Template Designer that will be transferred into the Assembly project.  
 
*This tutorial will use 2 template parts from the Template Designer that will be transferred into the Assembly project.  
  
*Start out by selecting the '''File -> New -> Tube -> Template''' from the main pull-down menu at the top of the screen. Alternatively, you may also select the '''New Tube''' icon in the main toolbar, then click the '''Template''' icon.
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*Start out by selecting the '''File -> New -> Tube -> Template''' from the main pull-down menu at the top of the screen. Alternatively, you may also select the '''New Tube''' icon in the main toolbar, then click the '''Template''' [[File:Training_template.png]] icon.
  
 
[[File:Trainin_ass4.png]]  [[File:Trainin_ass5.png]]  [[File:Training_ass6.png]]
 
[[File:Trainin_ass4.png]]  [[File:Trainin_ass5.png]]  [[File:Training_ass6.png]]
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===Creating Pickpoints===
 
===Creating Pickpoints===
 
[[File:Training_ass14.png|right]]
 
[[File:Training_ass14.png|right]]
 
 
*In the Assembly Designer, select the Tri-star as the anchor point for our new part.  
 
*In the Assembly Designer, select the Tri-star as the anchor point for our new part.  
  
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===Nudge Bending===
 
===Nudge Bending===
 
[[File:Training_ass17.png|right]]
 
[[File:Training_ass17.png|right]]
 
 
*Go to the "'''Edit'''" tab and the "'''Move'''" sub-tab to find the "'''Nudge Bend'''" feature.
 
*Go to the "'''Edit'''" tab and the "'''Move'''" sub-tab to find the "'''Nudge Bend'''" feature.
  
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==Template Designer==
 
==Template Designer==
 
 
*Now, we're going to create the second Template to bring into our Assembly project. It will be a '''2''' bend '''Simple Hoop'''. The dimensions are shown in the pictures below.
 
*Now, we're going to create the second Template to bring into our Assembly project. It will be a '''2''' bend '''Simple Hoop'''. The dimensions are shown in the pictures below.
  
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*From here, select the yellow "'''2'''" [[File:training_2.png]] under the "'''Number of Bends'''" section.
 
*From here, select the yellow "'''2'''" [[File:training_2.png]] under the "'''Number of Bends'''" section.
  
*Then, select the "'''Simple Hoop'''" button and the "'''OK'''" [[File:OK99.png]] button to choose our template.
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*Then, select the "'''Simple Hoop'''" button. Leave the outside dimensions option as it is and click the "'''OK'''" [[File:OK99.png]] button to choose our template.
  
 
[[File:Training_ass19.png]]
 
[[File:Training_ass19.png]]
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==Transferring the Part to Assembly==
 
==Transferring the Part to Assembly==
 
[[File:Training_ass24.png|right]]
 
[[File:Training_ass24.png|right]]
 
 
*Select the "'''Transfer'''" [[File:Transfer.png]] button from the icon menu bar and click the "'''Existing Assembly'''" option from the list.  
 
*Select the "'''Transfer'''" [[File:Transfer.png]] button from the icon menu bar and click the "'''Existing Assembly'''" option from the list.  
  
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[[File:Training_ass27.png]]
 
[[File:Training_ass27.png]]
  
*Then, make cross-sections on either side of the two parts by connecting the lower most (purple) Pickpoints on the front (4 bend hoop) part, to the midpoint (light blue) Pickpoints on the rear part. It should look like the picture below wehn you are finished.
+
*Then, make cross-sections on either side of the two parts by connecting the lower most (purple) Pickpoints on the front (4 bend hoop) part, to the midpoint (light blue) Pickpoints on the rear (2 bend hoop) part. It should look like the picture below when you are finished.
  
 
[[File:Training_ass28.png]]
 
[[File:Training_ass28.png]]
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 +
*Lastly, with the straight button still selected, connect the bottom ends of the legs by by connecting the yellow Pickpoints.
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 +
[[File:Training_ass29.png]]
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 +
*As you'll notice, the bottom four edges of the project need to be mitered, so open the "'''Cutting'''" tab to place mitered cuts and additional cuts (as needed) to the other straight parts.
 +
 +
[[File:Training_ass30.png]]
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 +
===Mitering===
 +
*Select the "'''Auto-Miter'''" [[File:Auto_miter.png]] button and then select each intersection of the bottom legs and cross sections. As a rule of thumb, select the vertical tube followed by the horizontal tube that intersects it. This will create mitered cut details in the list to the left of the display area. They should appear with the values listed in the picture below.
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[[File:Training_ass31.png]]
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 +
'''For more cutting information, see the [[Cutting Tutorial]].'''
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[[File:Training_ass32.png]]
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'''The part is now complete. Thank you for participating in our Assembly II Tutorial. For initial information on the Assembly Designer, see the [[Assembly Tutorial]] or [[Assembly]] Guide.'''

Latest revision as of 12:52, 28 January 2015

Things To Know

  • This tutorial is designed to walk the user through creating a part in the Assembly design interface. As you go through this tutorial, later procedures will assume that you understand all earlier procedures. Because of this, it is very important that you carefully step through this guide, understanding everything along the way and following all steps in order.
  • A few key items need to be addressed before starting the step-by-step instructions of this tutorial. It is very important for Bend-Tech users to completely understand these items:
1) PickPoints
PICKPOINTS ARE USED FOR EVERYTHING. The Assembly part of the software is largely run in full 3D. Because a computer screen is only 2D, there is an unlimited amount of depth behind and in front of the cursor. A PickPoint is a point in 3D space that can be used for creating, editing, and placing parts in Assembly design. PickPoints can be placed in a 2D environment by having their depth manually entered in the appropriate value fields.
  • There are 2 types of PickPoints; Those automatically created by the part by default (various colors) and user-defined points (green). In addition, the initial (0,0,0) point is an automatic point that resides at the center of the Tri-Star. The Tri-Star is our directional definition locator.
2) Center Line & Apex
  • Center Line: In the Assembly design environment we are working exclusively with the center-line of a part, as compared to the inside or outside.
  • Apex: Most bend locations are created in Assembly design with the Apex. Our definition of apex is the intersection of the straight tubes as if there wasn’t a radius.
This is demonstrated in the picture below.

W5.PNG


3) Locational Orientation
  • Designing seems to work the best if users imagine they are standing behind the vehicle at a 45 degree angle. This way left is left and right is right. Take a minute and examine the Tri-Star to get your orientation.
Notice how the truck in the picture is setup with the same orientation.

W6.JPG W7.PNG


4) Defining Parts
  • It is possible to create parts in the template and custom part interfaces, however, starting out this way tends to get confusing for new users of the software. It appears that there is a higher level of success with customers who start out designing parts directly in the assembly interface.

Assembly Tutorial

  • In this tutorial we will be building the assembly as shown in the pictures below:

Training ass1.pngTraining ass2.pngTraining ass3.png

Template Designer

  • This tutorial will use 2 template parts from the Template Designer that will be transferred into the Assembly project.
  • Start out by selecting the File -> New -> Tube -> Template from the main pull-down menu at the top of the screen. Alternatively, you may also select the New Tube icon in the main toolbar, then click the Template Training template.png icon.

Trainin ass4.png Trainin ass5.png Training ass6.png

Creating the first Part:

  • Notice the first part being made in this tutorial is the most complicated. It is a Double Bevel Hoop with 4 bends. The dimensions for this part are displayed in the picture below.

Training ass7.png Training ass8.png

  • To begin on the first part, choose the orange 4 Training 4.png under the "Number of Bends" header.

Training ass9.png

  • From there, select the "Double Bevel Hoop" option. Leave the dimension button at Center Line and select the "OK" OK99.png button.

Training ass10.png

  • Select the "2.0" Die and the "1.0" Material.

Training ass11.png

  • Then, to create the part to our specifications, Type in the values as they appear below in the picture.

Training ass12.png

Once the part is completed, it will need to be transferred out into the Assembly interface.

Transferring the Part to Assembly

Training ass 23.png
  • Select the "Transfer" Transfer.png button from the icon menu bar and click the "New Assembly" option from the list.


  • Then, when the "Prepare for Assembly" window appears, start by selecting the "Rotate" Transfer rotate button.png button to stand the part up.


  • Then, click the "Axis" Transfer axis button.png button and select the "Red" axis to designate it as the axis that the part will rotate around.


  • Now, click the "Rotate" Transfer rotate button.png button again to set the part along the "Green" axis.


  • To change the Coupler location, start by selecting the "Lines (Two-Points)" option underneath the "Create Points" section.


  • To create a new point, select the "Set Reference" button and click on the bottom, yellow Pickpoint of the LEFT leg. Then, select the bottom, yellow Pickpoint of the RIGHT leg. This will draw a line between the two points.


  • From there, select the "Split in Half" Split in half transfer.png button and click "Apply" Apply.png to finish placing the point directly in between the two legs.


  • Then, select the "Change Coupler" Transfer change coupler.png button and click on the point we've just created.


  • Now, with the coupler set, close the window by selecting the "OK" OK99.png button.

Training ass25.png

  • (NOTE) When the window appears asking Do you wish to add this part directly into the assembly design?, just select the "No" button. For our purposes, we would like to place the part personally.

Assembly Designer

Creating Pickpoints

Training ass14.png
  • In the Assembly Designer, select the Tri-star as the anchor point for our new part.
  • From there, we're going to make an additional point so that we can attach another template part to it later.
  • So, go to the Pickpoints tab on the left of the display area and type "36" into the light blue "Back" value field.
  • Then, select the Tri-star in the display area as a reference and click the "Apply" Apply.png button to finish.



Training ass15.png

Nudge Bending

Training ass17.png
  • Go to the "Edit" tab and the "Move" sub-tab to find the "Nudge Bend" feature.
  • Next, type "3" into the "Amount" Amount 3.png value field and select the "Nudge Bend" Nudge bend.png button.
  • Then, select the top left bend on our part and select the pink "B" B button.png button in the "Move Bend" section. This will move the bend 3 inches into the back field.
  • Now, do the same thing to the top right bend on the part to make the part symmetrical with this added rotation: Select the bend, then select the "Nudge Bend" Nudge bend.png button and click the "B" button.
  • The part should appear like the picture below when you rotate it to a side view.

Trainin ass18.png

"This part is now complete."

Template Designer

  • Now, we're going to create the second Template to bring into our Assembly project. It will be a 2 bend Simple Hoop. The dimensions are shown in the pictures below.

Training ass21.pngTraining ass22.png

"Prepare to make another Template by clicking on the Tube Icon on the icon menu bar and selecting the Template Training template.png Icon."

Trainin ass5.png Training ass6.png

  • From here, select the yellow "2" Training 2.png under the "Number of Bends" section.
  • Then, select the "Simple Hoop" button. Leave the outside dimensions option as it is and click the "OK" OK99.png button to choose our template.

Training ass19.png

  • Do as we did before and select a "1.0" inch material from the material drop down menu and a "2.0" inch die from the die drop down menu.

Training ass11.png

  • Next, type in all the information seen in the picture below and prepare the part for transferring.

Training ass20.png

Transferring the Part to Assembly

Training ass24.png
  • Select the "Transfer" Transfer.png button from the icon menu bar and click the "Existing Assembly" option from the list.


  • Then, when the "Prepare for Assembly" window appears, start by selecting the "Rotate" Transfer rotate button.png button to stand the part up.


  • Then, click the "Axis" Transfer axis button.png button and select the "Red" axis to designate it as the axis that the part will rotate around.


  • Now, click the "Rotate" Transfer rotate button.png button again to set the part along the "Green" axis.


  • To change the Coupler location, start by selecting the "Lines (Two-Points)" option underneath the "Create Points" section.


  • To create a new point, select the "Set Reference" button and click on the bottom, yellow Pickpoint of the LEFT leg. Then, select the bottom, yellow Pickpoint of the RIGHT leg. This will draw a line between the two points.


  • From there, select the "Split in Half" Split in half transfer.png button and click "Apply" Apply.png to finish placing the point directly in between the two legs.


  • Then, select the "Change Coupler" Transfer change coupler.png button and click on the point we've just created.


  • Now, with the coupler set, close the window by selecting the "OK" OK99.png button.
  • (NOTE) When the window appears asking Do you wish to add this part directly into the assembly design?, just select the "No" button. For our purposes, we would like to place the part personally.
  • When you click "No" you will still be on the Template screen, so minimize the window and maximize the existing Assembly window.

Assembly Designer

  • Click on our lone Pickpoint to place the part. Your assembly project should look like the picture below.

Training ass26.png

Adding Cross-Sections

  • From here, we're going to add some cross-sections made of straight parts. So, select the "Straight" Straight.png button next to the material and die drop down menus.
  • With the straight button selected, connect the top, inner (purple) Pickpoints of each part. Theese Pickpoints represent the tangents of their respective bends. Make sure to click on the inner most points to complete this step. Your project should now look like the picture below.

Training ass27.png

  • Then, make cross-sections on either side of the two parts by connecting the lower most (purple) Pickpoints on the front (4 bend hoop) part, to the midpoint (light blue) Pickpoints on the rear (2 bend hoop) part. It should look like the picture below when you are finished.

Training ass28.png

  • Lastly, with the straight button still selected, connect the bottom ends of the legs by by connecting the yellow Pickpoints.

Training ass29.png

  • As you'll notice, the bottom four edges of the project need to be mitered, so open the "Cutting" tab to place mitered cuts and additional cuts (as needed) to the other straight parts.

Training ass30.png

Mitering

  • Select the "Auto-Miter" Auto miter.png button and then select each intersection of the bottom legs and cross sections. As a rule of thumb, select the vertical tube followed by the horizontal tube that intersects it. This will create mitered cut details in the list to the left of the display area. They should appear with the values listed in the picture below.

Training ass31.png

For more cutting information, see the Cutting Tutorial.

Training ass32.png

The part is now complete. Thank you for participating in our Assembly II Tutorial. For initial information on the Assembly Designer, see the Assembly Tutorial or Assembly Guide.