Difference between revisions of "Using an Angle Level"
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[[File:AngleLevel1.jpg]] | [[File:AngleLevel1.jpg]] | ||
− | For | + | For users who have NOT purchased the LRA Extension Module and want to use a dial level, please follow this thread carefully. |
Bend-Tech as a default (without the LRA module) uses incremental rotations between bends. In other words, after each bend is performed that current rotation angle becomes 0 degrees. | Bend-Tech as a default (without the LRA module) uses incremental rotations between bends. In other words, after each bend is performed that current rotation angle becomes 0 degrees. | ||
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Here is an example: | Here is an example: | ||
− | AngleLevel2. | + | [[File:AngleLevel2.jpg]] |
There are several types of angle levels available and many of them use different angle call outs. We are going to cover the 2 most common: | There are several types of angle levels available and many of them use different angle call outs. We are going to cover the 2 most common: | ||
− | '''1 | + | '''1: Your angle level is numbered from 0 to 360''' |
Here are your results from our example | Here are your results from our example | ||
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'''bend 3)''' 0 = 275 (275+0 = 275) | '''bend 3)''' 0 = 275 (275+0 = 275) | ||
− | bend 4) 85 = 0 (275+85 = 360 = 0) | + | '''bend 4)''' 85 = 0 (275+85 = 360 = 0) |
− | '''2 | + | '''2: Your angle level is numbered from 0 to 180 and 0 to -180''' |
'''bend 1)''' 0 = 0 (the first one is always 0 degrees) | '''bend 1)''' 0 = 0 (the first one is always 0 degrees) |
Latest revision as of 06:55, 6 October 2015
For users who have NOT purchased the LRA Extension Module and want to use a dial level, please follow this thread carefully.
Bend-Tech as a default (without the LRA module) uses incremental rotations between bends. In other words, after each bend is performed that current rotation angle becomes 0 degrees.
After the 2nd bend you will need to calculate the absolute (rotations from 1st bend position) rotations.
Here is an example:
There are several types of angle levels available and many of them use different angle call outs. We are going to cover the 2 most common:
1: Your angle level is numbered from 0 to 360
Here are your results from our example
bend 1) 0 = 0 (the first one is always 0 degrees)
bend 2) -85 = 275 (360 + -85 = 275)
bend 3) 0 = 275 (275+0 = 275)
bend 4) 85 = 0 (275+85 = 360 = 0)
2: Your angle level is numbered from 0 to 180 and 0 to -180
bend 1) 0 = 0 (the first one is always 0 degrees)
bend 2) -85 = -85 (0 + -85 = -85)
bend 3) 0 = -85 (-85 + 0 = -85)
bend 4) 85 = 0 (-85 + 85 = 0)