Difference between revisions of "Dragon Guide"

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(Dragon Nesting)
(Parts)
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*The '''"Parts"''' tab will show your parts and allow you to organize them according to order of fabrication. This tab will show the name, length and quantity of each part that has been imported into the current nesting project.
 
*The '''"Parts"''' tab will show your parts and allow you to organize them according to order of fabrication. This tab will show the name, length and quantity of each part that has been imported into the current nesting project.
  
*'''Active Stick/Stick Selection''' Click on the drop down menu displaying the current active stick [[File:Nest_Active_Stick1.png]] and select a new stick to activate it. Parts added to the nesting project within the Parts tab will always be added to the active stick selected here. You may also use the '''Left''' [[File:Nest_Left_Arrow1.png]] and '''Right''' [[File:Nest_Right_Arrow1.png]] arrows to change sticks quickly.
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*'''Active Stick/Stick Selection:''' Click on the drop down menu displaying the current active stick [[File:Nest_Active_Stick1.png]] and select a new stick to activate it. Parts added to the nesting project within the Parts tab will always be added to the active stick selected here. You may also use the '''"Left"''' [[File:Nest_Left_Arrow1.png]] and '''"Right"''' [[File:Nest_Right_Arrow1.png]] arrows to change sticks quickly.
  
*'''Part Sorting''' Click on the drop down menu [[File:Nest_Part_Sorting1.png]] next to the Active Stick/Stick Selection box and you can choose how the parts in the nesting project will be organized.
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*'''Part Sorting:''' Click on the drop down menu [[File:Nest_Part_Sorting1.png]] next to the "Active Stick/Stick Selection" box and you can choose how the parts in the nesting project will be organized.
  
 
*'''Master Part:''' Clicking the '''"Master Part"''' [[File:Dragon_Master_Part1.png]] button will open up a menu giving options for users to either '''"Insert Part"''' , '''"Remove Part"''' or '''"Flip Part"'''. These options will apply to the part(s) above and how they are orientated within the nesting project.
 
*'''Master Part:''' Clicking the '''"Master Part"''' [[File:Dragon_Master_Part1.png]] button will open up a menu giving options for users to either '''"Insert Part"''' , '''"Remove Part"''' or '''"Flip Part"'''. These options will apply to the part(s) above and how they are orientated within the nesting project.
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*'''Flip Part:''' Clicking the '''"Flip Part"''' [[File:Dragon_Flip_Part1.png]] button will reverse all of the geometry of the highlighted part from the list above and create a new listed part. These will be marked '''Flipped''' in the part name.
 
*'''Flip Part:''' Clicking the '''"Flip Part"''' [[File:Dragon_Flip_Part1.png]] button will reverse all of the geometry of the highlighted part from the list above and create a new listed part. These will be marked '''Flipped''' in the part name.
  
*'''Auto-Nest'''
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*'''Auto-Nest:''' Clicking the '''"Auto-Nest"''' [[File:Nest_Auto_Nest1.png]] button will cause each part in the parts list, including the quantity of each, into the nesting project.
  
 
*'''Re-Order:''' Clicking the '''"Re-Order"''' [[File:Dragon_Re_Order1.png]] button will allow the user to select a length of tubing in the display screen and move it to a new location in the order.
 
*'''Re-Order:''' Clicking the '''"Re-Order"''' [[File:Dragon_Re_Order1.png]] button will allow the user to select a length of tubing in the display screen and move it to a new location in the order.

Revision as of 09:15, 19 August 2016

  • Our Bend-Tech Dragon software works alongside with Bend-Tech Industrial and is meant to prep the part(s) or project before production using the Dragon machine.
  • The "Dragon Task Menu" consists of 3 options for creating new parts. Bend-Tech Dragon will also allow transfers from Bend-Tech Industrial and other designers.

"We strongly suggest that no USB devices be plugged into your computer and no programs are running at the same time as running our Dragon software."

Dragon Task Menu(1).png

Bent Part

Dragon Bent Part(1).png
Dragon Bent Part(2).png
  • Clicking on this option will allow the user to create a new "Custom Part" including bends and end cuts. It has many of the same characteristics of our "Custom Part" designer, except with a few additions that users will need in order to add copes or mitered cuts on the ends of the tubing.












Action Tabs

Die & Material

  • The "Die & Material" section is where users will select the die which will be assigned to bend the part and the material associated with that die.

Dragon Die & Material(1).png

  • The Select Material:" Dragon Select Material(1).png drop down menu is where users will choose their desired material.
  • The "Select Die:" Dragon Select Die(1).png drop down menu is where users will choose their desired die.
  • The section to the right of these drop down menus will show the information associated to the current die and material.

Cut Start / Cut End

The "Cut Start" tab will determine the cuts on the starting of the tube, while the "Cut End" tab will determine the cuts on the ending of the tube.

Dragon Cut Start(1).pngDragon Cut End(1).png

  • The "Type of Cut" section gives users the option to choose a type of cut from "None", "Coping (Fishmouth)" and "Miter".
  • The "Dimension Style" will be activated when the type of cut is set to miter. This gives the user the option to choose the dimension of the miter from "Inside", "Center" and "Outside" of the tubing.
  • The "Intersecting Tube:" drop down menu will give users the option to choose the size of tube that the current part will be intersecting with. This will adjust the size of the end cope(s) or miter cut profile(s).
  • Checking the "Display Cross Tube" check box will cause the intersecting cross tube to appear in the display screen.
  • Used only when the "Cut Type" is set to "Coping (Fishmouth)" or "Miter", the degree of rotation entered into the "Rotation:" field will determine the rotation of the cut on either the start or end of the tube.
  • Used only when the "Cut Type" is set to "Coping (Fishmouth)" or "Miter", the degree of angle entered into the "Angle:" field will determine the angle of the cut on either the start or end of the tube.
  • The value entered into the "Cut-Off:" field will determine how many extra units (inches or millimeters) of tubing will be added to the start or end of the tube.
  • Used only when the "Cut Type" is set to "Coping (Fishmouth)", the value entered into the "Offset:" field will determine how the intersecting tube is offset from the start or end of the tube.

Holes

Dragon Holes Create1.png

Hole Shape

  • Round: Select Round, enter a diameter in the Width: field, and use the Hole Location section to determine where the round hole will be placed on the tube.
  • Oval: Select Oval, enter a width and height in the Width: and Height: fields, and use the Hole Location section to determine where the oval hole will be placed on the tube.
  • Square: Select Square, enter a width in the Width: field. If you want to automatically round the corners of the square, you can enter a value in the Corner Radius: field. Entering 0 in the Corner Radius field will result in square corners. Then, use the Hole Location section to determine where the round hole will be placed on the tube.
  • Ellipse: Select Ellipse and enter a width and height in the Width: and Height: fields, and use the Hole Location section to determine where the round hole will be placed on the tube.
  • Rectangle: Select Rectangle and enter a width and height in the Width: and Height: fields and enter a value in the Corner Radius: field. Entering 0 in the Corner Radius field will result in square corners. Then, use the Hole Location section to determine where the round hole will be placed on the tube.
  • Hole Dimensions

  • Width: Enter the width of the hole in this text field.
  • Corner Radius: Enter the size of the corner radius in this text field.
  • Height: Enter the height of the part in this text field.
  • Hole Location

  • Leg: Choose the leg on which the hole will be placed in this text field.
  • Distance: Enter the distance that the hole will be from the start of the selected leg in this text field. Note: If Leg 1 is selected, the distance will be from the start of the tube. If any other leg is selected, the distance will take place from the end of the leg's previous bend.
  • Rotation: Enter the rotation of the hole in this text field. This rotation value will be based from the previous bend's inside radius.
  • Use Travel Distance Check this check box and the location of the hole placed will be based from the start of the tube and not the distance from the previous bend.
  • Action Buttons

  • Create Opposite Hole Check this check box and the hole placed will be located on both sides of the tubing at the designated distance.
  • Delete Hole Click the Delete Hole Drag Delete Hole1.png button and click on the hole placed on the tube to remove it. This will also apply to any pairing of holes created while the Create Opposite Hole check box was checked.
  • Apply Hole Click the Apply Hole Drag Apply Hole1.png button and the options and values assigned for the intended hole will be placed in the design.
  • Manuf. Warning

    The "Manufacturing Warning" tab will show the user if the part that was created is or isn't a valid part ready for production.

    Dragon Manuf Warning(1).png

    When your part is ready for holes, text and other contours, simply transfer the part to our flat layout interface by using the "Transfer Design" Dragon Transfer Design(1).png button at the top of the screen. To learn more about this interface, scroll down to the "Custom Design" section of this Wiki.
    You may also skip the transfer to Custom Design step and send your part directly to the "Nesting" interface by clicking on the "Transfer to Nesting" Dragon Transfer To Nesting(1).png button.

    Straight Part

    Dragon Straight Part(2).png
    Dragon Straight Part(3).png
    • Clicking on this option will allow the user to create a straight part with either flat, coped or mitered end cuts. This option will also let the user account for rotation, angles and offsets for the tube ends.













    Action Tabs

    Material

    • The "Select Material:" drop down menu is where users will choose their desired material.

    Cut Start / Cut End

    The "Cut Start" tab will determine the cuts on the starting of the tube, while the "Cut End" tab will determine the cuts on the ending of the tube.

    Dragon Cut Start(2).pngDragon Cut End(2).png

    • The "Type of Cut" section gives users the option to choose a type of cut from "None", "Coping (Fishmouth)" and "Miter".
    • The "Dimension Style" will be activated when the type of cut is set to miter. This gives the user the option to choose the dimension of the miter from "Inside", "Center" and "Outside" of the tubing.
    • The "Intersecting Tube:" drop down menu will give users the option to choose the size of tube that the current part will be intersecting with. This will adjust the size of the end cope(s) or miter cut profile(s).
    • Checking the "Display Cross Tube" check box will cause the intersecting cross tube to appear in the display screen.
    • Used only when the "Cut Type" is set to "Coping (Fishmouth)" or "Miter", the degree of rotation entered into the "Rotation:" field will determine the rotation of the cut on either the start or end of the tube.
    • Used only when the "Cut Type" is set to "Coping (Fishmouth)" or "Miter", the degree of angle entered into the "Angle:" field will determine the angle of the cut on either the start or end of the tube.
    • The value entered into the "Cut-Off:" field will determine how many extra units (inches or millimeters) of tubing will be added to the start or end of the tube.
    • Used only when the "Cut Type" is set to "Coping (Fishmouth)", the value entered into the "Offset:" field will determine how the intersecting tube is offset from the start or end of the tube.
    • The "Transfer to Design" button will send the part shown to Dragon's flat layout mode known as "Custom Design".

    Holes

    Dragon Holes Create2.png

    Hole Shape

  • Round: Select Round, enter a diameter in the Width: field, and use the Hole Location section to determine where the round hole will be placed on the tube.
  • Oval: Select Oval, enter a width and height in the Width: and Height: fields, and use the Hole Location section to determine where the oval hole will be placed on the tube.
  • Square: Select Square, enter a width in the Width: field. If you want to automatically round the corners of the square, you can enter a value in the Corner Radius: field. Entering 0 in the Corner Radius field will result in square corners. Then, use the Hole Location section to determine where the round hole will be placed on the tube.
  • Ellipse: Select Ellipse and enter a width and height in the Width: and Height: fields, and use the Hole Location section to determine where the round hole will be placed on the tube.
  • Rectangle: Select Rectangle and enter a width and height in the Width: and Height: fields and enter a value in the Corner Radius: field. Entering 0 in the Corner Radius field will result in square corners. Then, use the Hole Location section to determine where the round hole will be placed on the tube.
  • Hole Dimensions

  • Width: Enter the width of the hole in this text field.
  • Corner Radius: Enter the size of the corner radius in this text field.
  • Height: Enter the height of the part in this text field.
  • Hole Location

  • Leg: Choose the leg on which the hole will be placed in this text field.
  • Distance: Enter the distance that the hole will be from the start of the selected leg in this text field. Note: If Leg 1 is selected, the distance will be from the start of the tube. If any other leg is selected, the distance will take place from the end of the leg's previous bend.
  • Rotation: Enter the rotation of the hole in this text field. This rotation value will be based from the previous bend's inside radius.
  • Use Travel Distance Check this check box and the location of the hole placed will be based from the start of the tube and not the distance from the previous bend.
  • Action Buttons

  • Create Opposite Hole Check this check box and the hole placed will be located on both sides of the tubing at the designated distance.
  • Delete Hole Click the Delete Hole Drag Delete Hole1.png button and click on the hole placed on the tube to remove it. This will also apply to any pairing of holes created while the Create Opposite Hole check box was checked.
  • Apply Hole Click the Apply Hole Drag Apply Hole1.png button and the options and values assigned for the intended hole will be placed in the design.
  • Inputted Part Information

    • Tube Length: The value entered into the "Tube Length:" field will determine the overall length of the part.

    Display Screen

    • The "Display Screen" is where your current part will be shown. Click the "Home" button in the upper left hand corner to return the part to its original view.



    • The "Transfer to Nesting" button will send the part out to a new or existing Dragon Nesting Project.
    To learn more about this interface, scroll down to the "Custom Design" section of this Wiki.
    You may also skip the transfer to Custom Design step and send your part directly to the "Nesting" interface by clicking on the "Transfer to Nesting" Dragon Transfer To Nesting(1).png button.

    Quick Nest

    Dragon Quick Nest(1).png
    Dragon Quick Nest(2).png

    Clicking on this option will give you the ability to nest multiple length parts together in order to accommodate the stock length of tubing you are working with.




    Select Material:

    1. The "Select Material:" drop down menu is where users will choose their desired material. To the right, the material information will be shown.

    Stock Length:

    2. The "Stock Length:" field is where users will enter the stock length of their material (in inches or millimeters based on the units of measurement specified in the "Options" menu).

    Needed Lengths:

    3. The "Needed Lengths:" section is where users will enter the values of their part lengths and quantities of each. These can be added by selecting the "Add" button below this section.

    Add

    4. Clicking the "Add" button will allow another line to be added to the "Needed Lengths:" section.

    Remove

    5. Clicking the "Remove" button will remove a line from the "Needed Lengths:" section.

    Cancel

    6. Clicking the "Cancel" button will close the simple nesting window and you will lose any progress made in this window.

    OK

    7. Clicking the "OK" button will send the "Needed Lengths:" to the "Dragon Nesting" interface where users will be able to view the lengths nested along their stock length of tubing. Editing can also be done there as well.

    Custom Design

    Dragon Custom Design(1).png
    The "Custom Design" interface is where users will do all the fine tuning of their part before fabrication. Here, you will be able to create holes and text among other things, manipulate the tube to reverse it, retrieve dimensions for distances on the tube, assign contours with marking, etching and cutting actions, placing the plasma lead in and so forth.












    Action Menu Buttons

    Dragon Action Buttons1.png

    • The "Cancel" Dragon Cancel1.png button is used to end a function that is currently in process or tied to your cursor. (Ex. If your text is tied to your cursor and you realize you made a typo, you can click the Cancel button and fix the typo before you place the text in the design.)
    • The "Back" Dragon Back1.png button will allow you to go back and re-do a step while operating a multiple step function
    • Click the "Delete" Dragon Delete1.png button and then a feature in the design to erase it completely from the design.
    • Click the "Free Select" Dragon Free Select1.png button to enable the option to place an entity anywhere in the design. When Free Select is disabled, placement of entities in the design will be constrained to a point.
    • Click the "Settings" Dragon Settings Opt1.png button to view and change settings for display.

    Dragon Display Settings Window1.png

    • Click the "Paste" Dragon Paste1.png button after using the Copy tool in order to paste the desired part back into the design.

    Action Tabs

    Part Data

    Dragon Part Data(1).png
    * The "Part Data" tab shows current material, cut length, full bending instructions, options to change the bend order, add cut-off and personal dates and notes associated with the current part.
    • The Material Dragon Material(2).png that is applied to the part is shown in the upper left hand corner of the tab.
    • The Cut Length Dragon Cut Length(1).png for the part is shown in the upper right hand corner of the tab.
    • The Bending Instructions Dragon Bending Instructions(1).png section will show you the bend number, bend location, rotation, angle, spring angle, CLR and orientation for the current part.
    • The "Bend Order" Dragon Bend Order(1).png button will open the bending simulation and will allow the user to manipulate the part for bending only. Please see our Bend Order Tutorial in order to learn more.
    • The "Reverse Tube" Dragon Reverse Tube(1).png button will reverse all of the geometry of the part including copes, bend locations, text, holes, etc. This will NOT mirror the part itself.
    • The "Cut-Off Start:" Dragon Cut Off(2).png and "Cut-Off End:" Dragon Cut Off(1).png text fields are where users can input values to add cut-off to either end of the tubing.
    • The "Date:" Dragon Date(1).png text field is where users can input a design date or fabrication date.
    • The "Part ID:" Dragon Part ID(1).png text field is where users can input a part identification name or number.
    • The "Notes:" Dragon Notes(1).png text field is where users can input any notes specific to the current part.

    Create Geometry

    Point

  • Dragon Cursor1.png
    Cursor: Select the "Cursor" option and pick anywhere on the screen to click and place a point. The point will be placed at the exact location of your cursor and will not reference any other entities while being placed. The point will not be highlighted blue before placement.
  • Dragon Incremental.png
    Incremental: Select the "Incremental" function, provide X and Y coordinates into the "X:" and "Y:" value fields and select a reference point in the display area. X is the horizontal distance and Y is the vertical distance from the reference point. (Note: A negative (-) X value will place the point to the left of the reference point. A negative (-) Y value will place the point below the reference point.) The point will be highlighted in blue while the reference point is being chosen.
  • Dragon Angle1.png
    Angle: Select the "Angle" option under the point tab, enter the distance from the reference point in the "Distance" field and enter an angle in the "Angle" field. If the "Angle" field is set to 0°, the new point will be created directly to the right of the reference point. To place the new point, click on a point to use as a reference point. The point will be highlighted in blue while the reference point is being chosen.
  • Dragon Absolute.png
    Absolute: Select the "Absolute" option and enter X and Y coordinates into the "X:" and "Y:" fields and click the "Submit" SM plate submit1.png button to place the point. The reference point will always be (0,0) (or the origin that shows X and Y in the display area).
  • Dragon point options1.png
    Intersection: Select the "Intersection" option followed by two intersecting lines in order to place a point at the intersection of the two lines.
  • Entity End: Select the "Entity End" option followed by an object or line in the display area to place an end point of that object. The point will be placed at the end that you click closest to. The point will be highlighted in blue before the object is chosen.
  • Entity Center: Select the "Entity Center" option followed by an object or line in the display area to place a center point on that object. The point will be placed directly in the center of the object highlighted. The point will be highlighted in blue and the point will be visible before the object is chosen. (Note: This option is not meant to find the center of self-created objects like flanges, but rather lines, arcs, text, tabs, slots along with holes).
  • Entity Mid-Point: Select the "Entity Mid-Point" option followed by an object or line in the display area to place a mid-point on that object. The point will be placed directly in the center of the section of the object highlighted. The point will be highlighted in blue and the point will be visible before the object is chosen. (Note: This option is not meant to find the center of self-created objects like flanges, but rather lines, arcs, text, tabs, slots along with holes).
  • Line

  • Dragon Line Options1.png
    Two Points: Select the "Two Points" option, click on a point in the display area and it will turn into a blue circle. Now click on a second point to create a line between the two points. Enable Continuous mode by clicking the "Continuous" checkbox. This will automatically start new lines with the first point set as the end of the last line. To stop drawing lines while in Continuous mode click "Cancel" in the "Activity" section.
  • Horizontal: Select the "Horizontal" option and set the length of the line by entering a value in the "Line Length:" field to create a horizontal line. Place the line by clicking a point in the display area. The mid-point of the line will be centered on the point you select.
  • Vertical: Select the "Vertical" option and set the length of the line by entering a value in the "Line Length:" field to create a vertical line. Place the line by clicking a point in the display area. The mid-point of the line will be centered on the point you select.
  • Horizontal and Vertical: Select the "Horizontal and Vertical" option to create two intersecting lines of equal length and set the line lengths using the "Line Length:" field. Click on a point to place the lines. Both lines will be placed with the intersection directly over the point you select.
  • Rectangle: Select the "Rectangle (Two Points)" option, click a point in the display area and creating a point will cause it to turn into a blue circle. A blue rectangle will be drawn between the selected point and the point nearest the cursor. Move the cursor near the intended second point and make sure the blue rectangle is correct. Click to create the rectangle.
  • Parallel: Select "Parallel" so you can either enter the distance between the parallel line and the reference line or use the "Through Point" feature. If a distance is entered and the Through Point checkbox is not selected, click a line to set it as the reference line. After picking the reference line, select which side the parallel line will be placed on by clicking on that side of the reference line. If the Through Point checkbox is selected you must first select a reference line, followed by a point that the parallel line will pass through.
  • Perpendicular: Select the "Perpendicular" option to create a line perpendicular to previously established line. Set the length of the perpendicular line using the "Line Length:" field. Then, click a line in the display area to set it as the reference line. The side you click on will determine the direction of the line. Click on any point to place the perpendicular line there.
  • Angle Absolute: Select the "Angle Absolute" option to create a line in the display area with a desired angle. First, enter the desired length in the "Line Length:" field and the desired angle in the "Angle:" field. Click on a point to place the Line there.
  • Angle Relative: Select the "Angle Relative" option and enter the length of the desired line in the "Line Length:" field and the relative angle in the "Angle:" field. Click on a line to use as a reference line and click on a point to use as a starting point for the new line. The angle of the line will be the sum of the angle of the reference line and the value entered in the Angle field.
  • Tangent through Point: Select the "Tangent through Point" option to create a line connected to an arc by clicking near the side of the arc that the line will be drawn to. Click on a point away from the arc to create the line.
  • Tangent Two Arcs: Select the "Tangent Two Arcs" option to add a line between two arcs by clicking near the side that the line will be drawn to. Select a second arc to create a line that attaches to the tangent of that arc.
  • Arc

  • Dragon Arc Options1.png
    Fillet: Select the "Fillet" option and input the desired radius of the filleted arc into the "Radius:" field. Click on the first line, which will turn blue. A blue arc will come off the first line and connect with whatever line is nearest to the cursor. Change the direction of the fillet by moving the cursor to the other side of the first line. Click to place the fillet. If the "Auto-Trim" checkbox is checked, any part of either line that extends past the fillet will be cut off.
  • Values: Select the "Values" option and input the "Radius:, Start Angle:, and End Angle:" of the arc into their respective fields. Click on a point to place the arc with its center directly over that point. Check the "Full Circle" checkbox to automatically set the start angle at "0" and the end angle at "360", creating a full circle.
  • Tangent - Three Lines: Select the "Tangent - Three Lines" option and set the start and end angle of the arc using the "Start Angle:" and "End Angle:" fields. Click on three lines within the part, in any order, to create an arc that uses those three lines as tangent lines.
  • Three Points: Select the "Three Points" option and pick three points that lie within the desired arc. The first and third points will be end-points. The second point will be on the arc and will define the radius of the arc. If the first and third points are the same point, a circle will be drawn between the first and second point.
  • Arc - Center and End Points: Select the "Arc - Center and End Points" option and click on the point that will lie in the center of the intended arc. Click on another point to create the first end point. A blue arc will be drawn from the first end point to the point on the arc closest to the cursor. Move the cursor until the second end point is in the desired location and click to place the arc.
  • Circle - Center and Edge Points: Select the "Circle - Center and Edge Points" option and click on a point to set it as the center point. A blue circle will be drawn with a radius equal to the distance to the point nearest to the cursor. Move the cursor to the desired point and click to place the circle.
  • Hole

  • Dragon Hole Types1.png
    Hole Shape
  • Round: Select Round, enter a diameter in the Diameter: field, and click on a point to place a round hole at that point.
  • Oval: Select Oval, enter a width and height in the Width: and Height: fields, and enter an angle for the hole in the Angle: field. Click on a point to place an oval hole at that point.
  • Square: Select Square, enter a width in the Width: field, and enter an angle for the hole in the Angle: field. If you want to automatically round the corners of the square, you can enter a value in the Corner Radius: field. Entering 0 in the Corner Radius field will result in square corners. Click on a point to place a square hole at that point.
  • Ellipse: Select Ellipse and enter a width and height in the Width: and Height: fields, and enter an angle for the hole in the Angle: field. Click on a point to place an elliptical hole at that point.
  • Rectangle: Select Rectangle and enter a width and height in the Width: and Height: fields. Enter an angle in the Angle: field and you can enter a value in the Corner Radius: field. Entering 0 in the Corner Radius field will result in square corners. Then, click on a point to place a rectangular hole at that location.
  • Hole Dimensions
  • Width: Enter the width of the hole in this text field.
  • Angle: Enter the angle the hole will rotate in this text field.
  • Corner Radius: Enter the size of the corner radius in this text field.
  • Height: Enter the height of the part in this text field.
  • Text

  • Create New Text/Text Properties
  • Dragon TextTab1.png
    New: Click the "New" button and type the text that you want in the "Text:" value field.
  • Font Family: Select a font using the "Font Family:" drop down menu.
  • Font Size: Enter a size factor in the "Font Size:" value field.
  • Bold/Italic: Choose to make the text bold or italic by checking the "Bold" or "Italic" checkboxes.
  • Text Angle: Enter the angle of the intended text in the "Text Angle:" field.
  • Display: The text will be displayed in the screen below these sections before it is placed into the design.
  • Moving/Editing Text
  • Move: To move text, click the move button and click on a string of text in the display screen. Click on a point to place the text at the new location.
  • Edit: To edit an existing string of text, click on the Edit button and click on a previously placed piece of text. Make any changes to the Text Properties and Text Layout areas and click the Apply button.
  • Dimension

  • Create
  • Dragon Dimension Options2.png
    Horizontal: Click the Horizontal button and click two points in the display window. A Dimension, along with dimension and extension lines, will appear and move with the cursor. Move the Dimension to the desired location using the cursor and click to place it.
  • Vertical: Click the Vertical button and click two points in the display window. A Dimension, along with dimension and extension lines, will appear and move with the cursor. Move the Dimension to the desired location using the cursor and click to place it.
  • Linear: Click the Linear button and click two points in the display window. A Dimension, along with dimension and extension lines, will appear and move with the cursor. Move the Dimension to the desired location using the cursor and click to place it.
  • Angle: Click the Angle button. Click the outside point of the first line. See the picture to the right for an example of outside and inside points. Your points can be endpoints of a line or individual points. Click the inside point of the first line. Now click the outside and inside points of the second line. The dimension, as well as a dimension arc and two extension lines, will be bound to the cursor. Move the cursor until the dimension is in the desired location and click to place it. To measure the reverse of the angle, click the "Flip Angle" checkbox.
  • Hole: Click the Hole button and click on a hole. The radius of the hole, along with an abbreviated version of the name of its shape, will be drawn and bound to the cursor. Move the cursor until the dimension is in the desired location and click to place it.
  • Edit
  • Dragon Dimension options3.png
    Move: Click on the Move button and click on a dimension. The dimension will now move with the mouse and can be repositioned. Click to place the dimension.
  • Edit Value: Click on Edit Value and click on a dimension. A window will pop up and ask for a new display value for the dimension. Enter a value and click on the "OK" button.
  • Edit Geometry

    Features to Include

  • Dragon Features to Include1.png
    All: When the "All" checkbox is checked, all of the features will be included when selecting them in the display screen.
  • Points: When the "Points" checkbox is checked, the points will be included when selecting them in the display screen.
  • Lines: When the "Lines" checkbox is checked, the lines will be included when selecting them in the display screen.
  • Arcs: When the "Arcs" checkbox is checked, the arcs will be included when selecting them in the display screen.
  • Holes: When the "Holes" checkbox is checked, the holes will be included when selecting them in the display screen.
  • Text: When the "Text" checkbox is checked, the text will be included when selecting them in the display screen.
  • Dimensions: When the "Dimensions" checkbox is checked, the dimensions will be included when selecting them in the display screen.
  • Delete

  • Dragon Delete Tab1.png
    Selection
  • Cursor Select: When the "Cursor Select" option is selected, the method which you select features to delete will be done simply by selecting them with your cursor.
  • Window: When the "Window" option is selected, you can select features to delete by creating a window around them using a simple two-click method.
  • Polygon: When the "Polygon" option is selected, you can select features to delete by creating a window around them using a multiple-click method. You can click as many times as you want in order to create an enclosure around the intended features.
  • Clean Up: The "Clean Up" button will remove any double lines or features that are irrelevant.
  • Move

  • Dragon Move Tab1.png
    Selection
  • Cursor Select: When the "Cursor Select" option is selected, the method which you select features to move will be done simply by selecting them with your cursor.
  • Window: When the "Window" option is selected, you can select features to move by creating a window around them using a simple two-click method. If "Window:" is selected a box will appear on the right side of the selection area where either "All In:" or "All Out:" may be selected. There is also an "Include Crossing:" checkbox. If All In is selected, the Window tool will allow the drawing of a window that will automatically select all items inside that window. If All Out is selected, the Window tool will automatically select all entities outside of the window. If Include Crossing is checked, items that cross the borders of the window will be included in the selection.
  • Polygon: When the "Polygon" option is selected, you can select features to move by creating a window around them using a multiple-click method. You can click as many times as you want in order to create an enclosure around the intended features. While using Polygon, make sure the All In/All Out and Include Crossing options are all set correctly. These options work exactly the same as when using Window.
  • Dragon Move Copy Method1.png
    Move/Copy Method
  • Incremental: Pick a Selection method from the Selection area. Select "Incremental:" and enter a "Horizontal:" and "Vertical:" distance to move the selection. Negative numbers may be used to move a selection left or down. Make sure the Selection and Move / Copy Method are already selected before clicking in the display window as the move will occur as soon as a selection is made. Select the entity or entities to be moved using the selection method that you chose. The Move will occur instantly upon selection.
  • Angle: Choose a Selection method and select "Angle:". In order to specify the direction of the move, an angle must be entered. Keep in mind that 0° is directly to the right. Enter the distance from the original location that the selection should travel. Use the selection method chosen earlier to select an entity or group of entities. The move will occur as soon as the selection is made.
  • Old - New: Choose a Selection method and select "Old - New:". Select an entity or multiple entities using the selection method you chose. Click on a point to set that point as the original base point. When a second point is clicked the selection will be moved. The original base point will be directly over the new base point.
  • Old - New with Direction: Choose a Selection method and select "Old - New with Direction:". Select the entity or entities using the selection method you chose. Choose an original base point and direction point. Now choose two new points to set as the new base point and direction point. The original base point will be positioned directly over the new base point, and the original direction point will be in line with the base points and the new direction point.
  • Mirror - Line: Choose a Selection method and select "Mirror - Line:". Select an entity or group of entities and click on a line. The entities will be mirrored across that line.
  • Mirror - Two Points: Choose a Selection method and select "Mirror - Two Points:". Make a selection using the chosen selection method. Choose two points. The entities will be mirrored across the line between the points, regardless of if a line exists there or not. The line between the points will not be drawn.
  • Rotation: Choose a selection method and select "Rotation:". Enter an angle in the Rotation Angle field. Select an entity or group of entities using the selection method you chose. Choose a point that the selection will rotate around. As soon as a point is selected, the rotation will be made.
  • Copy

  • Dragon Copy Tab1.png
    Selection
  • Window: When the "Window" option is selected, you can select features to copy by creating a window around them using a simple two-click method. If "Window:" is selected a box will appear on the right side of the selection area where either "All In:" or "All Out:" may be selected. There is also an "Include Crossing:" checkbox. If All In is selected, the Window tool will allow the drawing of a window that will automatically select all items inside that window. If All Out is selected, the Window tool will automatically select all entities outside of the window. If Include Crossing is checked, items that cross the borders of the window will be included in the selection.
  • Polygon: When the "Polygon" option is selected, you can select features to copy by creating a window around them using a multiple-click method. You can click as many times as you want in order to create an enclosure around the intended features. While using Polygon, make sure the All In/All Out and Include Crossing options are all set correctly. These options work exactly the same as when using Window.
  • Trim

  • Dragon Trim Options1.png
    Trim Single: With "Trim Single:" selected, click on an entity that intersects another entity. Click on the side of the line that should be kept, rather than the side that is to be trimmed. The side of the entity that you click on will turn blue. Any part of that entity that is not blue will be trimmed off. Move the cursor close to the intersecting entity and make sure the correct section of the entity is blue. Remember that lines continue to infinity even if they are drawn with a finite length, so even if two entities don't touch they could still intersect. Click on the second entity to trim the first entity.
  • Trim Both: With "Trim Both:" selected, click on the side of the first entity that should be kept, rather than the side that will be trimmed. The first entity will turn blue. Anything in blue will be kept, while black sections of either entity will be trimmed off. Move the cursor near the second entity and make sure that the correct section of each entity is blue. Click to trim both entities.
  • Trim Continuous: With "Trim Continuous:" selected, click on an entity, making sure to click the side that should be kept, rather than the side that will be trimmed off. The entity will turn blue. Move the cursor near the next entity and make sure that every part of the first entity that should be kept is blue. Click to perform the first trim. Click the section of the next entity that should be kept. This will perform another trim. Continue making trims as long as is necessary. Click Cancel in the Activity area at any time to stop trimming.
  • Trim Double: With "Trim Double:" selected, click on the entity that will be trimmed. Make sure to click on the section that will be kept, rather than the section that will be trimmed. Click on the two entities that the first entity will be trimmed to.
  • Trim Divide: With "Trim Divide:" selected, click on the entity that will be trimmed. Click on two entities that intersect the first entity. The section of the first entity that lies between the second two entities will be removed.
  • Trim Gang: With "Trim Gang:" selected, click on the entity that others will be trimmed to. Now click on any intersecting entity to trim it to the first entity. The side of each entity that is clicked on is the side that will be kept.
  • Break Single: With "Break Single:" selected, click on an entity and click on an intersecting entity to break the first entity at the intersection point. Check the Create Point at Break box to create a point at the intersection of the two entities.
  • Break Both: With "Break Both:" selected, click on two entities in any order. Unlike Break Single, Break Both will break both entities. If the Create Point at Break checkbox is selected, a point will be created at the intersection of the entities.
  • Break Gang: With "Break Gang:" selected, click on the entity that will be used to break intersecting entities. Click on the intersecting entities one at a time to break them at the point of intersection with the first entity. If the Create Point at Break box is checked, a point will be created at each break.
  • Actions

    Dragon Actions1.png

    The Actions tab contains buttons to help the user assign contours with either cutting, etching or marking. Here, you are able to assign the lead-in location and finely tune the actions that the Dragon machine will take while fabricating your part.

    • Marking: Click the "Marking" Dragon Marking1.png button followed by a contour in the design to designate the action to that contour.
    • Engrave: Click the "Engrave" Dragon Etching1.png button followed by a contour in the design to designate the action to that contour.
    • Cutting: Click the "Cutting" Dragon Cutout1.png button to access the cutting options. Options to select from include Start Cut, End Cut, Cutout, Peirce Hole, Polyline Cut and NonRotational Cut.
    • Start Cut: Click the "Start Cut" Dragon Start Cut2.png option followed by the start cut of the tube to designate it.
    • End Cut: Click the "End Cut" Dragon End Cut2.png option followed by the end cut of the tube to designate it.
    • Cutout: Click the "Cutout" Dragon Cutout2.png option followed by a contour in the design to designate the cutting action to that contour.
    • Pierce Hole: Click the "Pierce Hole" Dragon Pierce Hole2.png option followed by a location on a cut to indicate the location of the pierce (This will be a small hole created with only the kerf width of the plasma torch).
    • Polyline Cut: Click the "Polyline Cut" Dragon Polyline Cut2.png option followed by a small section of geometry on a cut in order to convert all connected polylines to become a cut.
    • NonRotational Cut: Click the "NonRotational Cut" Dragon Nonrotational Cut2.png option followed by a hole or a contour in the design to designate the nonrotational cutting action to that hole or contour.
    • Cancel/Done: Click the "Cancel/Done" Dragon Cancel Done2.png button to deactivate the cut function that has been selected.
    • Convert: Click the "Convert" Dragon Convert1.png button followed by a contour in order to change the action assigned to it. A window will appear with the options for "None (Remove), Cutting, Polyline Cut, Marking, Engraving and NonRotational Cut. Press the "OK" button to assign the selected action.

    Dragon Convert Process1.png

    • Remove: Click the "Remove" Dragon Remove Contour1.png button followed by the contour(s) you'd like to remove from the design.
    • Edit Cuts: Click the "Edit Cuts" Dragon Edit Lead.png button and selection options will appear to allow you to edit a cutout, start cut, end cut or other. See how to use these functions in the Dragon Custom Design Tutorial or click on the Edit Cuts page to see how they all work individually.
    • Move Lead: Click the "Move Lead" Dragon Move Lead.png button and then the notch that represents the lead-in for a cut-assigned contour. Then, select the lead-in's new location. This is the plasma torch's piercing point.
    • Move NRC: Click the "Move NRC" Dragon Move NRC2.png button followed by a nonrotational cut in the design. Click and drag the center location for the NRC in reference to the 3D wireframe image of the OD of the tube you're working on. This will not be able to exceed the top or bottom guidelines of the gray wireframe tube representation. See our Dragon Custom Design Tutorial to see how to use this function in action or select the Move NRC page for more detail.

    Dragon Nesting

    Action Tabs

    Settings

    • Dragon Nesting1.png
      Material: The "Material" Dragon Nesting Material1.png section is where the current material is shown. This includes diameter and wall thickness.
    • Stock Lengths: The "Stock Lengths" Dragon Stock Length1.png can be entered and shown here. This is the overall length of your stock pipe or tubing. Multiple lengths of tubing can be added to accommodate an entire project.
    • Add: Click the "Add" Dragon Add Stock Length1.png button to add a new stock length of tubing to the list. Enter the length (in inches) in the Length value field and the quantity in the Quantity value field.
    • Remove: Click the "Remove" Dragon Remove Stock Length1.png button to remove the selected stock length from the list.
    • Apply: Click the "Apply" Dragon Stock Lengths Apply1.png button when you have the stock lengths and quantities you are going to work with in the Stock Lengths list and they will appear in the display area to the right.
    • Web Size: The "Web Size" Dragon Web Size1.png can be entered and shown here. This is the default distance allowed between parts as they appear on the stock length of tubing in the design.
    • Ignore Start Cut: Checking the "Ignore Start Cut" Dragon Ignore Start Cut1.png checkbox will cause the software to ignore the cut profile at the beginning of the stock tube.
    • Run Full Job: Checking the "Run Full Job" Dragon Run Full Job1.png checkbox will cause the entire nesting project to run on your Dragon machine.

    Parts

    Dragon Parts Tab1.png
    • The "Parts" tab will show your parts and allow you to organize them according to order of fabrication. This tab will show the name, length and quantity of each part that has been imported into the current nesting project.
    • Active Stick/Stick Selection: Click on the drop down menu displaying the current active stick Nest Active Stick1.png and select a new stick to activate it. Parts added to the nesting project within the Parts tab will always be added to the active stick selected here. You may also use the "Left" Nest Left Arrow1.png and "Right" Nest Right Arrow1.png arrows to change sticks quickly.
    • Part Sorting: Click on the drop down menu Nest Part Sorting1.png next to the "Active Stick/Stick Selection" box and you can choose how the parts in the nesting project will be organized.
    • Master Part: Clicking the "Master Part" Dragon Master Part1.png button will open up a menu giving options for users to either "Insert Part" , "Remove Part" or "Flip Part". These options will apply to the part(s) above and how they are orientated within the nesting project.
    • Insert Part: Clicking the "Insert Part" Dragon Insert Part1.png button will allow the user to insert the highlighted part into the design at a location designated by the user. You may also double click the part in the list as a quick way to add the part to the stock tube.
    • Remove Part: Clicking the "Remove Part" Dragon Remove Part1.png button will remove the highlighted part from the part list above.
    • Flip Part: Clicking the "Flip Part" Dragon Flip Part1.png button will reverse all of the geometry of the highlighted part from the list above and create a new listed part. These will be marked Flipped in the part name.
    • Auto-Nest: Clicking the "Auto-Nest" Nest Auto Nest1.png button will cause each part in the parts list, including the quantity of each, into the nesting project.
    • Re-Order: Clicking the "Re-Order" Dragon Re Order1.png button will allow the user to select a length of tubing in the display screen and move it to a new location in the order.
    • Move: Clicking the "Move" Dragon Move1.png button and clicking an intended part in the display screen will allow the user to move the part along with every part behind it. Clicking once more will set the lengths of tubing where they are at that time.
    • Rotate: Clicking the "Rotate" Dragon Rotate1.png button and clicking an intended part in the display screen will allow the user to rotate the part itself around the diameter of the tubing. Clicking once more will set the length of tubing where it is at that time.
    • Remove: Clicking the "Remove" Dragon Remove2.png button and clicking an intended part in the display screen will erase it from the nesting design.

    Shifts

    • Dragon Shifts1.png
      The Shifts tab will allow the user to assign the actions of the machine to each specific contour, profile and mark within the nesting project.
    • Assign Actions: Click the "Assign Actions" Dragon Assign Actions1.png button after a shift action from the list above has been selected. Then, click on the blue highlighted rectangle in the display screen in order to move it to a new location. Contours inside the highlighted area will be included in the shift.
    • Flip: Click the "Flip" Dragon Flip1.png button after a shift from the list above has been selected. The entire geometry of the shift will become reversed.
    • Add Shift: Click the "Add Shift" Dragon Add Shift1.png button and a new shift will be added into the design for the user.
    • Delete: Click the "Delete" Dragon Delete3.png button after a shift from the list above has been selected. It will be removed from the nesting project.


    • Transfer to Mach: When you are finished with your nesting project and are ready for fabrication, you can send all of this information to your machine by clicking on the "Transfer to Mach" Dragon Trasfer To Mach1.png button at the top of the screen.