Difference between revisions of "Using an Angle Level"
(Created page with "AngleLevel1.gif For guys who have NOT purchased the LRA Extension Module and want to use a dial level, please follow this thread carefully. Bend-Tech as a default (without t...") |
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− | 1) Your angle level is numbered from 0 to 360 | + | '''1) Your angle level is numbered from 0 to 360''' |
Here are your results from our example | Here are your results from our example | ||
− | bend 1) 0 = 0 (the first one is always 0 degrees) | + | '''bend 1)''' 0 = 0 (the first one is always 0 degrees) |
− | bend 2) -85 = 275 (360 + -85 = 275) | + | '''bend 2)''' -85 = 275 (360 + -85 = 275) |
− | bend 3) 0 = 275 (275+0 = 275) | + | '''bend 3)''' 0 = 275 (275+0 = 275) |
bend 4) 85 = 0 (275+85 = 360 = 0) | bend 4) 85 = 0 (275+85 = 360 = 0) | ||
− | 2) Your angle level is numbered from 0 to 180 and 0 to -180 | + | '''2) Your angle level is numbered from 0 to 180 and 0 to -180''' |
− | bend 1) 0 = 0 (the first one is always 0 degrees) | + | '''bend 1)''' 0 = 0 (the first one is always 0 degrees) |
− | bend 2) -85 = -85 (0 + -85 = -85) | + | '''bend 2)''' -85 = -85 (0 + -85 = -85) |
− | bend 3) 0 = -85 (-85 + 0 = -85) | + | '''bend 3)''' 0 = -85 (-85 + 0 = -85) |
− | bend 4) 85 = 0 (-85 + 85 = 0) | + | '''bend 4)''' 85 = 0 (-85 + 85 = 0) |
Revision as of 13:11, 5 June 2014
AngleLevel1.gif
For guys who have NOT purchased the LRA Extension Module and want to use a dial level, please follow this thread carefully.
Bend-Tech as a default (without the LRA module) uses incremental rotations between bends. In other words, after each bend is performed that current rotation angle becomes 0 degrees.
After the 2nd bend you will need to calculate the absolute (rotations from 1st bend position) rotations.
Here is an example:
AngleLevel2.png
There are several types of angle levels available and many of them use different angle call outs. We are going to cover the 2 most common:
1) Your angle level is numbered from 0 to 360
Here are your results from our example
bend 1) 0 = 0 (the first one is always 0 degrees)
bend 2) -85 = 275 (360 + -85 = 275)
bend 3) 0 = 275 (275+0 = 275)
bend 4) 85 = 0 (275+85 = 360 = 0)
2) Your angle level is numbered from 0 to 180 and 0 to -180
bend 1) 0 = 0 (the first one is always 0 degrees)
bend 2) -85 = -85 (0 + -85 = -85)
bend 3) 0 = -85 (-85 + 0 = -85)
bend 4) 85 = 0 (-85 + 85 = 0)