Difference between revisions of "Sheet Metal Tutorial II"

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19. Then, switch back to the Definition sub-tab and click on the Define All button. All three flanges should immediately define as part of the project.
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[[File:Sheet20.png]]
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20. To check, select the Display button from above three times and you will view the part as a 3D model.
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[[File:Sheet21.png]]
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21. Now, we will attempt to trim back parts of these new flanges, but first we will place some points as references to draw additional lines.

Revision as of 09:37, 3 June 2015

This tutorial is designed to walk you through the steps in creating a part using the sheet metal module.

"IT IS CURRENTLY UNDER CONSTRUCTION. THANK YOU FOR YOU PATIENCE."

Sheet Metal/Plate Design

  • This tutorial will begin by showing how to create a specified piece of bent sheet metal designed with "PickPoints".


Things To Know

  • This tutorial is designed to walk the user through creating a sheet metal/plate design. As you go through this tutorial, later procedures will assume that you understand all earlier procedures. Because of this, it is very important that you carefully step through this guide, understanding everything along the way and following all steps in order.
  • A few key items need to be addressed before starting the step-by-step instructions of this tutorial. It is very important for Bend-Tech users to completely understand these items:
1) PickPoints
PICKPOINTS ARE USED FOR EVERYTHING. The Sheet Metal part of the software is largely run in full 3D. Because a computer screen is only 2D, there is an unlimited amount of depth behind and in front of the cursor. A PickPoint is a point in 3D space that can be used for creating, editing, and placing parts in handrail design. PickPoints can be placed in a 2D environment by having their depth manually entered in the appropriate value fields.
  • There are 2 types of PickPoints; Those automatically created by the part by default (various colors) and user-defined points (green). In addition, the initial (0,0,0) point is an automatic point that resides at the center of the Tri-Star. The Tri-Star is our directional definition locator.


2) Apex
  • Apex: Most bend locations are created in Sheet Metal design with the "Apex". Our definition of apex is the intersection of the straight parts as if there wasn’t a radius.
This is demonstrated in the picture below.

W5.PNG


3) Location Orientation
  • Since there is no Tri-Star like in other tube bending interfaces, the only orientation users should worry about when designing in Sheet Metal, is a bird's eye view. This designer is set up so that users can imagine looking over their project as if it is on their table in front of them.

Start Up

1) Start by double clicking the "Bend-Tech 7x" icon to start up the program.Bend tech icon.png

2) Select the "Plate" icon Plate icon.png in the Task Menu under the "Create New" section to open the Sheet Metal/Plate interface, Or... select the Plate button on the main toolbar, OR... select "File → New → Plate". The window that opens should be labeled [Plate - 1].

3) For the purposes of this tutorial, click the "Maximize" button Min Max Close Tab.png at the top right of the plate design window.

Free Select

  • Free Select Freeselect1.png can be used to allow the user to click anywhere on the screen as if there was a point. Whenever Free Select is on, the display window is dimmed slightly. It is very difficult to place points with precision using Free Select mode, so make sure you take it off whenever you are trying to do something where precision matters.

CAD vs Sheet Metal

  • The Part Interface is basically divided into 2 areas, a simple CAD interface and sheet metal functions. The CAD functions allow you to create a part using points, lines, arcs, and other features for the part, much like other CAD software. These functions include trimming/extending lines, using tangent and intersection points, and placing dimensions. The sheet metal portion of the software allows you to convert features into a flange and add flanges together with bends.

Bending Radius

  • When creating a bent part and setting up a material in the Plate Material Library, it is important to understand that the bending radius is the INSIDE radius of the bend. While some areas of the software may use the centerline dimensions, the bending radius of each bend on a sheet metal part is referring to the Inside Radius.
  • The following image shows the part we will be building in this tutorial.

Sheet1.png

Creating Pickpoints

1. Start creating Pickpoints by selecting the Incremental option to the left under the Point sub-tab.

Sheet3.png

2. Now, type 62 into the X field and click on the origin to place a point.

Sheet4.png

3. Then, zero out the X field, type 57 into the Y field and select the Origin and the other bottom point to the right. This will create the profile of a rectangle as seen below.

Sheet5.png

4. Now, zero out the Y field, type 31 into the X field and click the upper left point.

Sheet6.png

5. Then, change the X value to 35.5 and click the same point to the upper left.

Sheet7.png

6. Place a minus sign in front of the X value and click the upper right point this time. Now, you should have all symmetrical points on the screen as shown in the picture below.

Sheet8.png

7. Now, change the X value to a negative 32.5 and click the bottom right point.

Sheet9.png

8. Finally, delete the minus sign in the X field and click the bottom left point.

Sheet10.png

Creating Lines

9. Now, to create our defined edges, select the Line sub-tab, click on the Continuous check box and connect the dots to make four lines as shown in the picture below.

Sheet11.png

10. To stop the continuous line, click on the Cancel button above the display area.

Sheet12.png

Applying Material

11. Click on the Part tab from above to apply a material.

Sheet13.png

12. Select the Library button and you'll see the Material list and the option to add a new material to the Library.

Sheet14.png

13. When the Plate/Sheet Library window opens, select the Add New button to the left in order to add a material.

14. Add a 0.5 inch material by typing in the information seen here and adding a new Bending Radius of 0.5-40. Save them both by clicking the Save button at the bottom of the window.

Sheet15.png

15. Select the Close button to close this window and select the material from the Material drop down menu. Then, click the Define Flange button and click just outside the part in order to define it.

Sheet16.png

Adding Flanges

16. Select the Bends sub-tab next to the Definition sub-tab.

Sheet17.png

17. Change our bend angle to 60 degrees, our flange initial height to 3 inches and the direction to down. Then, select the point five inside bend radius from the drop down menu below.

Sheet18.png

18. When these options are set, select the blue New button and click on both sides of our base flange in order to create two new flanges as seen below.

Sheet19.png

19. Then, switch back to the Definition sub-tab and click on the Define All button. All three flanges should immediately define as part of the project.

Sheet20.png

20. To check, select the Display button from above three times and you will view the part as a 3D model.

Sheet21.png

21. Now, we will attempt to trim back parts of these new flanges, but first we will place some points as references to draw additional lines.