Difference between revisions of "Using the Mirror Function"

From Bend-Tech 7x Wiki
Jump to: navigation, search
(Created page with "In this section, you will see how to mirror a part in the XYZ interface. NOTE: All XYZ locations are based upon a 0,0,0 global location. Which means that each location is ref...")
(No difference)

Revision as of 07:40, 5 June 2014

In this section, you will see how to mirror a part in the XYZ interface.

NOTE: All XYZ locations are based upon a 0,0,0 global location. Which means that each location is referenced to an absolute location. The start point does NOT need to be 0,0,0.

A couple other things to note:

   The XYZ interface requires at least 2 bends in order to mirror.
   It will mirror off of the mid-point of your part, not the beginning. 

In order for Bend-Tech to allow you to mirror, you must enter the next full x,y,z coordinate past the halfway point.

For parts with an odd number of bends, it will be the middle bend (2 of 3, 3 of 5, etc). In the following picture, you can see that since we're not at that halfway point yet, the "Mirror" buttons are still unavailable for use.

Mirror1.1.png


Once we get the second of three bends entered, the buttons are available.

Mirror2.1.png


For parts with an even number of bends, it will be the bend past the mid point (3 of 4, 4 of 6, etc).

1) Using the same values as in the previous pictures, we'll mirror a part on the x axis using the "Mirror X" button.

Mirror3.1.png


2) After clicking the "Mirror X", Bend-Tech will fill in the remaining x,y,z values in order to symetrically finish off the part.

Mirror4.1.png