Difference between revisions of "Large Radius Tutorial"

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==Creating the Part==
 
==Creating the Part==
[[File:Largeradius_part2.png|right|300px]]
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[[File:Largeradius_part2.png|right|300px]]
 
1. Start by creating a part with '''5''' PickPoints (it will amount to '''3''' bends). Select the "'''PickPoints'''" tab and the "'''Single'''" sub-tab.
 
1. Start by creating a part with '''5''' PickPoints (it will amount to '''3''' bends). Select the "'''PickPoints'''" tab and the "'''Single'''" sub-tab.
  
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5. Change the red Ceiling value to "'''0'''" and keep the light green Right value at "'''16'''". Place the last PickPoint exactly 16 inches to the right from the Tri-Star. Select the "'''Apply'''" [[File:Apply.png]] button.
 
5. Change the red Ceiling value to "'''0'''" and keep the light green Right value at "'''16'''". Place the last PickPoint exactly 16 inches to the right from the Tri-Star. Select the "'''Apply'''" [[File:Apply.png]] button.
  
[[File:number_of_bends1.png|right]]
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[[File:number_of_bends1.png|right|300px]]
 
6. Select the "'''Bent'''" [[File:Bent.png]] button at the top of the screen and a window will open titled "'''Number of Bends'''". Type "'''3'''" in the value field and select the "'''OK'''" button.  
 
6. Select the "'''Bent'''" [[File:Bent.png]] button at the top of the screen and a window will open titled "'''Number of Bends'''". Type "'''3'''" in the value field and select the "'''OK'''" button.  
  

Revision as of 12:33, 25 September 2014

"UNDER CONSTRUCTION: THANK YOU FOR YOUR PATIENCE"

Things To Know

  • This tutorial is designed to walk the user through creating an Assembly design and creating a large radius part. As you go through this tutorial, later procedures will assume that you understand all earlier procedures. Because of this, it is very important that you carefully step through this guide, understanding everything along the way and following all steps in order.
  • A few key items need to be addressed before starting the step-by-step instructions of this tutorial. It is very important for Bend-Tech users to completely understand these items:
1) PickPoints
PICKPOINTS ARE USED FOR EVERYTHING. The Assembly part of the software is largely run in full 3D. Because a computer screen is only 2D, there is an unlimited amount of depth behind and in front of the cursor. A PickPoint is a point in 3D space that can be used for creating, editing, and placing parts in Header design. PickPoints can be placed in a 2D environment by having their depth manually entered in the appropriate value fields.
  • There are 2 types of PickPoints; Those automatically created by the part by default (various colors) and user-defined points (green). In addition, the initial (0,0,0) point is an automatic point that resides at the center of the Tri-Star. The Tri-Star is our directional definition locator.
2) Center Line & Apex
  • Center Line: In the Assembly interface environment we are working exclusively with the center-line of a part, as compared to the inside or outside.
  • Apex: Most bend locations are created in the Assembly interface with the Apex. Our definition of apex is the intersection of the straight tubes as if there wasn’t a radius.
This is demonstrated in the picture below.

W5.PNG


3) Locational Orientation
  • Designing seems to work the best if users imagine they are standing behind the vehicle at a 45 degree angle. This way left is left and right is right. Take a minute and examine the Tri-Star to get your orientation.
Notice how the truck in the picture is setup with the same orientation.

W6.JPG W7.PNG


4) Defining Parts
  • It is possible to create parts in the template and custom part interfaces, however, starting out this way tends to get confusing for new users of the software. It appears that there is a higher level of success with customers who start out designing parts directly in the Assembly interface.

Start Up

1. Start by double clicking the "Bend-Tech 7x" icon to start up the program.Bend tech icon.png
Material Die.png

2. Select the "Assembly" icon Newassembly.png in the Task Menu under the "Create New" section to open the Assembly interface. The window that opens should be labeled [Assembly - 1].

3. For the purposes of this tutorial, click the "Maximize" button Min Max Close Tab.png at the top right of the railing design window.

4. Also, for the purposes of this tutorial, zoom out significantly by spinning the wheel on your mouse so that the Tri-Star is about the size of a pea in the lower left corner of the display area.

5. The "Die & Material" tab is located in the upper left corner of the window. Select the "1.00 Material" and "2.0 Die" as seen here.

Creating the Part

Largeradius part2.png

1. Start by creating a part with 5 PickPoints (it will amount to 3 bends). Select the "PickPoints" tab and the "Single" sub-tab.


2. Type "18" into the red Ceiling value field and make the reference point the Tri-Star in the display area. Click "Apply" Apply.png to place the first PickPoint 18 inches above it.


3. Select the "Clear Values" button. Type "24" into the red Ceiling value field and "8" into the light green Right value field. Don't change the reference point from its location at the Tri-Star and select the "Apply" Apply.png button.


4. Type "18" into the red Ceiling value field and "16" into the light green Right value field. Keep the original reference point at the Tri-Star and select the "Apply" Apply.png button.


5. Change the red Ceiling value to "0" and keep the light green Right value at "16". Place the last PickPoint exactly 16 inches to the right from the Tri-Star. Select the "Apply" Apply.png button.

Number of bends1.png

6. Select the "Bent" Bent.png button at the top of the screen and a window will open titled "Number of Bends". Type "3" in the value field and select the "OK" button.


7. Starting from the Tri-Star, select each of the 5 PickPoints in clockwise succession.


The part is now complete and ready for Bump Bending.